(bet′ər nɜːf) slang. to reduce the impact of a {character, weapon, skill} in order to achieve a greater competitive balance.(bet′ər nɜːf) slang. to reduce the impact of a {character, weapon, skill} in order to achieve a greater competitive balance.(bet′ər nɜːf) slang. to reduce the impact of a {character, weapon, skill} in order to achieve a greater competitive balance.(bet′ər nɜːf) slang. to reduce the impact of a {character, weapon, skill} in order to achieve a greater competitive balance.
.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^
|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░|||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░ |||[(€@$¥)]░
__•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••______•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••______•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••______•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••____
_•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•_______
•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______
_•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•_______
__•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_________•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_________•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_________•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_______
at the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technologyat the intersection of art, design and technology
b3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®F
Hugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo BruvryHugo Bruvry
& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;
Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©
r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑

Readme

Hugo Bruvry – computational artist, I'm convinced that design and programming are intertwined. I intend to explore new ideas and aesthetics while overcoming preconceptions and technical limits.

- Exhibition

  • Spells at UNTITLED

    Berlin, May 8 – 18 2024

– Employment

  • Computational artist

    Europe, January 2022 – Present

  • Creative developer at FIELD.IO

    Berlin, September 2023 – May 2024

  • Creative technologist at Random Studio

    Amsterdam, June 2022 – July 2023

  • Creative developer • Art direction at Bonjour Lab

    Paris, January 2020 – December 2021

  • Freelance motion designer

    Paris, July 2017 – December 2019

  • Motion designer at Biscuit Studio

    Paris, October 2015 – May 2017

  • Scenographer at Polygraphik

    Lille, May 2015 – August 2015

– CLIENTS

IBM, Google/Android, Meta, Ledger, Gucci, Levis...

– Publication

  • Spells vol. 1 Pioneers

    Max Kuwertz (2024). RAM Studio

– Education

  • Level 11.5, 42 school

    Paris, September 2017 – December 2020

  • Master's degree in motion design, e-artsup

    Nantes/Paris, October 2012 – July 2017

– Knowledges

  • Languages

    C, C#, GLSL/HLSL, JavaScript, HTML/CSS

  • Frameworks

    Three.js, Anime.js, P5.js, Matter.js

  • Softwares

    Adobe CC Suite, Cinema 4D, UnrealEngine 5, Unity, Processing, Figma, Git

  • Interests

    Generative AI, TouchDesigner, Houdini

Specialized in generative design for 6+ years, my work combines design with science and technology.

Previously working at FIELD.IO, Random Studio & Bonjour, I design and develop custom programs to communicate and interact with people across media.

My focus lies on nature-inspired and data-driven design. Over the years, I would like to break free from image surproduction by creating meaningful artworks.

I'm also involved in creative developer communities staying true to open source.

tl;dr see my portfolio.

↳ Pretense (three.js)

BETTER_NERF_LOGO_V2

I'm available to work and collaborate :),
follow me on Threads, Instagram or Github.

Leinestraße,
10049 Berlin

hbruvry@gmail.com
+33 (0)7 87 57 48 91

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