(bet′ər nɜːf) slang. to reduce the impact of a {character, weapon, skill} in order to achieve a greater competitive balance.(bet′ər nɜːf) slang. to reduce the impact of a {character, weapon, skill} in order to achieve a greater competitive balance.
.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^.'ᗦ<-« Better Nerf ^ↀ ﻌ ↀ^
░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||░[(€)(@)($)(¥)]|||
__•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••______•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••______•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••______•____•••__••••_••••••_••••_•••_______•__•_••••_•••__••••____
_•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______••_•_•____•__•_•_______
•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______•••••__•••__••____•__•__••___•••_______•_••_••___•••__••______
_•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•________•_____•__•_•_____•__•__•____•__•______•__•_•____•__•_•_______
__•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_________•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_________•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_________•____•••__••••__•__•__••••_•__•_••••_•__•_••••_•__•_•_______
b3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®Fb3TT€r n3®F
bet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:fbet′ər  nɜ:f
& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;& be happy;
Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©Better Nerf 42®©
r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑r1, r2, l1, ×, ←, ↓, →, ↑, ←, ↓, →, ↑

Readme

Hugo Bruvry – computational artist, I'm convinced that design and programming are intertwined. I intend to explore new ideas and aesthetics while overcoming preconceptions and technical limits.

– Employment

  • Computational artist

    Europe, January 2022 – Present

  • Creative developer at FIELD.IO

    Berlin, September 2023–Present

  • Creative technologist at Random Studio

    Amsterdam, June 2022 – July 2023

  • Creative developer • Art direction at Bonjour Lab

    Paris, January 2020 – December 2021

  • Freelance motion designer

    Paris, July 2017 – December 2019

  • Motion designer at Biscuit Studio

    Paris, October 2015 – May 2017

  • Scenographer at Polygraphik

    Lille, May 2015 – August 2015

– Education

  • Level 11.5, 42 school

    Paris, September 2017 – December 2020

  • Master's degree in design, e-artsup

    Nantes/Paris, October 2012 – July 2017

– Knowledges

  • Languages

    C, C#, GLSL/HLSL, JavaScript, HTML/CSS

  • Frameworks

    Three.js, Anime.js, P5.js, Matter.js

  • Softwares

    Adobe CC Suite, Cinema 4D, UE5, Unity, Processing, Figma, Git

  • Interests

    Generative AI, TouchDesigner, Houdini, Shaders

Specialized in generative design for 6+ years, my work combines design with science and technology.

Currently working at FIELD.IO, I design and develop custom programs to communicate and interact with people across media.

My focus lies on nature-inspired and data-driven design. Over the years, I would like to break free from image surproduction by creating meaningful artworks.

I'm also involved in creative developer communities staying true to open source.

tl;dr see my portfolio.

↳ Pretense (three.js)

BETTER_NERF_LOGO_V2

I'm available to work and collaborate :),
follow me on Threads, Instagram or Github.

Aurikelstraat 24,
1032 AV Amsterdam

hbruvry@gmail.com
+33 (0)7 87 57 48 91

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